RACES
CLASSES
Fayth & Aeons
In Warmonger, non-canon (i.e. Yojimbo) Fayth/Aeons/summons are playable characters that can attach to one character at a time. They can also manifest as a beast or as a (wo)man; however, they can neither stray far from the location of their Fayth nor can they stray far from the person they’ve attached to.
Magic, Magicite, & Machina
MAGICITE
Magicites are stones infused with magical properties. Most known are those that have been man-made by otherwise magic-less inventors. Usually, only soldiers have access to these stones to wield for warfare. Lesser known and least found magicite are those born naturally through the death of fayth. Magicite derived from the fayth are highly sought after. They contain a powerful spell, often the signature technique of the fayth’s dream.
MACHINA
Machina – or machines – were created by those who have no ability to wield magic of any kind. Their deficiency in magic made them proficient in resourcefulness, and thus they created a technologically advanced society. The Archadian empire boasts its advanced technology. Most machines are powered by steam and man-made magicite. Blitz ball arenas, airships, and magicite are but few examples of machina.
BLACK | Offensive magic. Typically elemental spells such as Fire, Thunder, Blizzard. Then there are major Black magic spells like Meteor, Flare, and Ultima. |
WHITE | Primarily defensive and healing, white magic consists of curatives, barriers, and status relief. (Raising will not be possible on Warmonger.) |
SUMMON | Summoning magic permits one to call upon the services of an aeon (otherwise known as a summon). Aeons’ abilities and magic-type vary per aeon. |
NON-ELEMENTAL | Magic that neither falls under black magic nor white magic is sorted under non-elemental magic.
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